%%% Try to create a database of stuff

%%% Armour stunt database
\DTLnewdb{armour-stunts}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Civilian}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{{
Requires\ no\ special\ training\ to\ don\ and\ use.\ Unless\ this\ \Stunt\  is\ purchased,\ the\ armour\ is\ Military-grade.
}}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Flexible}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
Easily\ shifts\ with\ the\ wearer,\ allowing\ greater\ mobility.\ \stat{Agility\ Mod}\ increases\ by\ 1.\ Can\ only\ be\ ta\-ken\ once.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Lightweight}
\DTLnewdbentry{armour-stunts}{bp}{3}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
Made\ of\ a\ lightweight\ material,\ increasing\ \stat{Agility\ Mod}\ by\ 1.\ Can\ only\ be\ taken\ once.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Pressure\newline{}Suit}
\DTLnewdbentry{armour-stunts}{bp}{1}
\DTLnewdbentry{armour-stunts}{tl}{T-1}
\DTLnewdbentry{armour-stunts}{desc}{
Acts\ as\ a\ pressure\ suit,\ carrying\ its\ own\ supply\ of\ oxygen\ and\ power\ for\ heat\ and\ communication.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Power\ Suit}
\DTLnewdbentry{armour-stunts}{bp}{4}
\DTLnewdbentry{armour-stunts}{tl}{T1}
\DTLnewdbentry{armour-stunts}{desc}{
This\ armour\ is\ powered.\ Power\ suit\ stunts\ may\ be\ purchased.\ \skill{Stamina}\ checks\ made\ by\ the\ wearer\ are\ made\ at\ +2\ (this\ does\ not\ confer\ any\ changes\ to\ the\ \Health\ stress\ track).\ Armour\ acquires\ the\ \aspect{Out\ of\ Juice}\ aspect.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Servos}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
No\ -2\ \skill{Agility}\ penalty\ for\ wearing\ this\ armour.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Sensors}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
\skill{Alertness}\ rolls\ are\ increased\ by\ 1\ while\ wearing\ this\ armour.\ \skill{Alertness}\ is\ considered\ increased\ for\ the\ purposes\ of\ combat\ order\ selection\ and\ similar\ checks.\ Can\ be\ taken\ multiple\ times.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Crushing\newline{}fists}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
Wearer\ receives\ +1\ to\ \stat{Harm}\ when\ \skill{Brawling}\ in\ this\ armour.\ \skill{Brawling}\ also\ does\ \Health\ damage\ rather\ than\ \Composure\ damage\ unless\ the\ wearer\ decides\ otherwise.\ Can\ be\ taken\ multiple\ times.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Armoured\newline{}penetrators}
\DTLnewdbentry{armour-stunts}{bp}{1}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
Wearer\ receives\ +1\ to\ \stat{Penetration}\ when\ \skill{Brawling}\ in\ this\ armour.\ \skill{Brawling}\ also\ does\ \Health\ damage\ rather\ than\ \Composure\ damage\ unless\ the\ wearer\ decides\ otherwise.\ Can\ be\ taken\ multiple\ times.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Long\ range}
\DTLnewdbentry{armour-stunts}{bp}{2}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
Does\ not\ have\ the\ \aspect{Out\ of\ juice}\ transfer\ aspect.
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Jump\ jets}
\DTLnewdbentry{armour-stunts}{bp}{3}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{{
Limited\ flight\ capabilities.\ Wearer\ gains\ +2\ to\ any\ \skill{Agility}\ checks\ for\ the\ purpose\ of\ movement\ and\ has\ no\ maximum\ movement\ rate.}
}
%%
\DTLnewrow{armour-stunts}
\DTLnewdbentry{armour-stunts}{name}{Transfer\newline{}Aspect}
\DTLnewdbentry{armour-stunts}{bp}{1}
\DTLnewdbentry{armour-stunts}{tl}{}
\DTLnewdbentry{armour-stunts}{desc}{
This\ armour\ has\ some\ special\ feature\ not\ covered\ here\ that\ is\ modeled\ by\ applying\ an\ \Aspect\ to\ the\ wearer.\ This\ \Aspect\  can\ be\ tagged\ in\ addition\ to\ the\ allowed\ character\ \Aspect\  invoke\ as\ it\ remains,\ technically,\ on\ the\ armour.
}

%%% use \DTLforeach to build tables